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But only keeping CS:GO's stuff if I can't get around it.
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But I would be limited about things I can't modify like, nade physics, players heights and all those things hardcoded in CS:GO. Dust2 and Inferno are examples about how it'd go), keeping CS1.6's balance, extending reload times, keeping the glitches from 1.6. though it's the path I've been taking until now. Build the mod without improving what 1.6 did in the past, including porting the EXACT same maps but in HD (a bit like what CSPromod did in the past.
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